Measure what you learned: Working with 2D assets
This quiz recaps and tests what you've learned so far about working with 2D assets.
This quiz recaps and tests what you've learned so far about working with 2D assets.
This lesson introduces you to other math patches in Meta Spark Studio and prepares you to use them.
This quiz recaps and tests what you've learned so far about working with materials.
This quiz recaps and tests what you've learned so far about working with materials and shaders.
This lesson prepares you to modify objects with patches.
This quiz recaps and tests what you've learned so far about working with 3D assets.
This quiz recaps and tests what you've learned so far about working with interactivity and creating dynamic effects.
This project gives you an opportunity to correct a project with errors and optimize it for efficiency.
This quiz recaps and tests what you've learned so far about publishing effects.
This lesson provides an overview of what's covered in the course Publishing effects.
This lesson prepares you to export and manually upload an effect.
This lesson prepares you to find visual shader options and preview the output of shader patches.
This lesson prepares you to navigate the AR Library and the Meta Spark Player.
This lesson provides an overview of Meta Spark Policies your effects must follow.
This lesson prepares you to determine which effects need an update.
This lesson explores the core elements of patch logic and how patches function in Meta Spark Studio.
This lesson prepares you to organize and manage your workflows efficiently in Meta Spark Studio.
This lesson prepares you to send and receive signals across scenes and objects.
This lesson prepares you to find what you need in Meta Spark Studio, including templates, properties and layers.
This lesson prepares you to import textures into your scenes in Meta Spark Studio.
This lesson explains some ways to test effects on your device and some things to watch out for.
This lesson provides tips for troubleshooting effects.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson introduces the different rendering options in Meta Spark Studio.