Introduction to light
This lesson introduces the five types of light available in Meta Spark Studio and when you might want to use each one.
This lesson introduces the five types of light available in Meta Spark Studio and when you might want to use each one.
This lesson prepares you to convert a shader code asset into a material.
This lesson introduces you to these foundational patches and prepares you to use them in your own effects.
Closing comments on the course Publishing effects.
This lesson prepares you to use both methods and choose the approach that feels most comfortable for you.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This lesson prepares you to adjust the settings of a particle system to make sure the particles are behaving as you intend.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This project gives you an opportunity to incorporate interactivity and dynamic effects to a scene.
This project gives you an opportunity to create your own audio visualizer.
This lesson prepares you to update an effect after it's been published.
This project gives you an opportunity to incorporate 3D assets to create a realistic scene.
This lesson prepares you to add forces such as gravity and air resistance to your particle system.
This quiz recaps and tests what you've learned so far about materials and textures.
This lesson prepares you to clarify the relationship between signals and objects.
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson introduces the review process and what it entails.
This lesson prepares you to avoid common mistakes that go against Meta Spark Policies.
This lesson prepares you to create an icon for your effect that incorporates best practices.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This course prepares you to use flat textures and images, add interaction, work with advanced 2D techniques, and implement best practices for working with 2D in Meta Spark Studio.
This lesson prepares you to build a complete user journey.
This lesson prepares you to draft your scene and objects within the 3D world.
This lesson prepares you to choose the right experience for your filter so that you can test it appropriately.